EDH Recommendations and strategy content for Magic: the Gathering Commander The more non-creature spells you cast, the stronger your "sharknado" is. Reclamation allows us to go over the top in regards to how many cards we can play on both players’ turns, and they have no interaction with a huge Explosion game one(game two they can board in some hand hate for it). His list allowed me to climb out of gold, and put a hefty dent into platinum. The other win condition is Expansion / Explosion, which the bigger it is, the bigger your sharks are (or just kill with a huge amount of damage). Essence Scatter feels okay, but we’d have to keep in Borrowers to bounce. 3.1 in 100% of decks Shark Typhoon. This site © 2020 TappedOut.net, LLC 2.6 in 100% of decks Castle Vantress. Discord Server | 3.4 in 78% of decks Lumbering Falls. This deck focuses on the Wilderness Reclamation concept, which lets you untap your lands at your endstep to play on their turn. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. Hell yeah. Help | Deck Source: We’re able to tap out for the Escape cost, then untap to hold up a counterspell for whatever big creature or Planeswalker they might want to resolve. Meanwhile, aggro sometimes feels weak because you’ll scoop to a sweeper or two; at least when I’m playing aggro, it feels like my opponent always has the sweeper and I can’t play more than a few games without feeling like I want to be on the other side of the table (the grass is always greener on the other side!). The more non-creature spells you cast, the stronger your "sharknado" is. No main deck counters means the Rec player will know when the opp wished for the answer to a big Explosion so it’s much easier for them to play around that. Not approved/endorsed by Wizards. If I go to play this deck more, I’ll test it against viewers running U/W and Bant versions of control to get a better feel for it. 1.1 in 100% of decks Island. Rarity, #: U, 149 Card Type: Enchantment Description: At the beginning of your end step, untap all lands you control. Keep in mind that Gust can reset a beefy Korvold! This leaves us slightly vulnerable to the opposing player leaving Uro in but we still have Petty Theft to bounce an Uro, and Temur doesn’t typically shine at fueling the graveyard repeatedly in order to satisfy Uro’s Escape cost, so often times it’s enough of a tempo swing that we can figure something out. Sailors are weak to Dispute, but are strong turn one since the opponent won’t always have an untapped mana when we slam it. Uro can also just take over the game in most situations against aggro, especially if we’ve developed Reclamation already. MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. Sweep takes out the tokens before Winota gains any value. It also cleans up Planeswalkers like Tibalt and Chandra. Here’s a deck list to consider: Bant Nexus Reclamations It might be my own experiences with this matchup, but I always feel like I’m playing slightly behind the ball here, at least for game one where they have more counter magic maindeck. All the counterspells U/W Yorion includes maindeck hurt our chances of resolving Reclamation and, even if we do, they can respond with Elspeth Conquers Death. This site is unaffiliated. RUG (Temur) If Yorion’s spotted, prioritize keeping hands with Mystical Dispute and perhaps a Thassa’s Intervention, since our counterspells are super limited. Once Reclamation’s in play, we can tap out on our turn for things like Uro while still holding up countermagic, or we can float mana at the end of turn to utilize Castle Vantress, Thassa’s Intervention, or maybe a huge Shark Typhoon token. Gust helps us deal with Winota, and some of their engines to produce tokens are red(Legion Warboss being the primary one). I’d say we’re floating around a 55% win rate against this deck, especially post-board when we can bring in more fitting counterspells against Flare. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. Here we’re simply cutting cards that don’t make sense, like Dispute, in order to add more answers to creatures. Complete Comment Tutorial! Their own Petty Theft on our Shark token, or a Dovin’s Veto for our Petty Theft sets us back even further. +2 Spectral Sailor, +3 Aether Gust, +2 Negate, +2 Neutralize, +3 Nightpack Ambusher, -2 Uro, Titan of Nature’s Wrath, -2 Scorching Dragonfire, -2 Flame Sweep, -1 Mystical Dispute, -1 Expansion/Explosion, -2 Wilderness Reclamation, -2 Thassa’s Intervention (On the Play) or -1 Blast Zone, -1 Thassa’s Intervention (On the Draw). Upside: we can cast it one turn earlier than Shatter the Sky. In this guide I’ll cover how to pilot the deck, sideboarding, and its good and bad matchups!