B-Raven Skull of Korvaad – Once per turn, when resolving an attack by this model re-roll the hit, wound or damage roll. Nobody takes buildings. Moving on. A+Scion of the Forge – 1CP: Give a Sergeant the Adamantium Mantle, Artificer Armor, a Master Crafted Weapon, Digital Weapons, Teeth of Mars, or Haywire Bolts. Helpful for making Chapter Master re-roll auras go farther, and because of its range, you can use it in concert with Psalm  or Firesif your Chaplain is a Master of Sanctity. This wargear has a pretty broad set of uses between damage 4 thunder hammer Captains, Aggressor sergeants firing 12 2-damage shots per turn at range, or Suppressor sergeants having the ideal gun for killing Custodians at flat 3 damage. Techmarine Gunner . This allows you to guarantee that the first card you draw is “Kingslayer”. A great way, especially with Feirros, to deal with the aftermath of a vehicle explosion or other form of AOE damage, or any time multiple vehicles end up taking damage. Potentially useful if you have some D6 damage weapons that you’d like to improve the reliability of, although some of the hit and wound re-rolls are likely to be wasted from already having Captain/Lieutenant around. Even Intercessors are pretty nasty when a basic unit of them can be throwing out 4 attacks per model re-rolling all hits. As long as he’s taken as part of a Supreme Command Ultramarines detachment, Guilliman will also benefit from the Codex Discipline Chapter Tactic now, giving him the ability to fall back and shoot. In addition, without access to Chapter Champion this acts as a sneaky side route for Templars to get an extra murder-character. Ultramarines Chapter Champion. Holy moly – part 2 of why Black Templars can use this detachment to build a superior-quality murder machine. Roll 3D6 and for each 4+, that unit suffers a mortal wound. B+ Sneaky Raven Guard Aggressors. As I said, he’s basically fine, but I’m not super high on this guy, and the overwhelming reason is “because the Teeth of Terra exist”. These are straight ports from the January 2019 White Dwarf index:Slay The Tyrant – 1CP: In either the Shooting or Fight phase, add 1 to hit against a Character unit. AWitchseeker Bolts. Less good now that you only get to be in Devastator for one turn. This is another one that seems to be generic to this series of books. Pick a friendly Black Templars unit within 6”. Moving on. Taken with the other Salamanders powers and warlord traits, it creates some rough combinations, where you can have very difficult-to-crack characters that can only be wounded on a 6+ by small or medium arms fire. ATempered by Wisdom – 1CP: If your warlord is not a named character, you can give them an additional trait from the list in this book. The main challenge with this ability is the timing though. This is the clear favorite of the list, and the trait that’s going to get you the most utility, particularly on a Black Templars Smash Captain. Until the start of the next battle round, whenever you shoot a Rapid Fire or Assault weapon with a SALAMANDERS model, an unmodified wound roll of 6 causes the AP of the shot to improve by 1. Until the end of the turn, models in that unit can still shoot with pistol weapons and can still charge. C Wings Note: A version of this obviously turns up in all the books, but this is one of the places this is weakest – I don’t feel like Salamanders are likely to go ham on the tools for a single doctrine as much as some other Marines, especially as their custom doctrine isn’t great. As an extra trick, as litanies go off at the beginning of the battle round, this can be triggered during your opponent’s turn and really dictate what choices they need to make. The upside is that they get a full set of six Chapter litanies.Chosen ChampionYou can’t use the Chapter Champion Stratagem on Black Templars units. BThe Standard of Macragge Inviolate Friendly units within 12″ autopass morale and friendly units within 6″ have +1 attack, bringing your standard Primaris body up to 4 attacks in the first round of combat. Whilst the … BEnveloping Darkness (WC 7) – Select a visible enemy unit within 18″ of the Psyker. There are a few missions like Deadlock where this is bad, but most of the time it’s outrageously good and easily the best of the four tactical objective manipulating strats, but unfortunately almost none of the people reading this sentence care even slightly. If an “Imperium” list that wants a detachment of Raven Guard exists (and we think it’s very plausible that powerful combos with Master of Ambush will encourage that), stacking both abilities is going to absolutely ruin the day of some armies. Credit: Corrode. Centurion: Hurricane bolter . This is a pretty big blow, given how useful Librarians can be. If you have comments, criticism, insight we’ve missed, then please feel free to hit our comments section, our Facebook, or email us at contact@goonhammer.com.Share this:Click to share on Twitter (Opens in new window)Click to share on Facebook (Opens in new window)Related. Returns slightly improved from the post-nerf version of the old Codex (as you no longer have to activate it when you deploy the unit), and has plenty of uses. ADigital weapons: Whenever the bearer fights they get to make an extra attack that causes a mortal wound if you hit. This could be a genuinely good flex pick against Orks or Nurgle, where characters that really don’t want Mortis bolts to the face rely on staying out of sight to not get popped. A when facing Orks, F in any other situation.Liberator Strike ForceThe two stratagems given to the Crimson Fists out of Vigilus Defiant increase the potency of Crimson Fist Primaris units.Heroes of Rynn’s World -1CP: At the start of the shooting phase, select a Liberator Strike Force unit, and an unmodified hit roll of a six inflicts two hits instead of one. Scout Bikes have one cute trick, which is using the Cluster Mines stratagem to do d3 mortal wounds to a unit they Fall Back from, and they’re not terribly expensive at 21ppm. You kind of get the sense that GW don’t really know what to do with him, so here he is.Pedro KantorPedro, on the other hand, has stepped the fuck up. You’re better off finding another power to fill this slot most of the time. While less “definitively good” than the previous power, the upside is that you don’t have to choose! Servo-harness: Flamer, Plasma cutter++ Total: [116 PL, -1CP, 2,000pts] ++This list puts down a strong firebase with the three Thunderfire Cannons, the Chaplain Dreadnought, and Mortis Dreadnought (presumably made into a character to allow it and the Chaplain Dread to hide backfield and pound away with their lascannons) offering great firepower for blowing up enemy vehicles. If you’ve ever played against a Callidus Assassin you know that this ability is no joke, and even in this slightly toned down form is a very neat thing to have in your back pocket against armies that burn a lot of CP early like Eldar or Tau. +1 damage across the entire army (as long as you’ve charged or intervened) is an absurdly powerful ability, especially when applied to “volume” attacks. 4x Scout w/Combat KnifeScout Squad [4 PL, 55pts] When a model in that unit would lose a wound, roll a D6 and on a 5+ they don’t lose the wound. B-Iron Inferno – WC6: Select a point on battlefield within 18″ and visible to psyker. B Wings Note: In a similar fashion to using Doom, this helps a lot if you’re trying to “punch up” with S4 stuff against a T8 target, as it literally doubles your damage output.Methodical Firepower – 1CP: Put an Iron Hands unit into Devastator Doctrine for the turn, if not already there. This suffers from being able to reproduce almost everything it does via stratagems when needed, so the other relics, which offer more unique bonuses, are probably more attractive. If you’ve ever wanted to send a grizzled old man with a big knife to try and pull a Shadow-of-the-Colossus on a Knight this is the tool for you. After the warlord makes a charge move, for each enemy unit within 1” of the warlord roll a D6; on a 2+ that model takes a mortal wound. A fun way to punish psykers but limited by being once per game. ACrimson Fists StratagemsCrimson Fists gain an additional 2 stratagems in this book, which they can use in addition to the other 14 Imperial Fist stratagems.