). Make a ranged attack against a target creature or object, treating the oil as an improvised weapon (PHB 152). //param[bool] should the menu have the sticky-element class This hammer has a weight of 4 lbs and a speed factor of 1. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan’s lost honor, avenge an ancient wrong the clan suffered, or earn a new place within the clan after having been exiled. Also his Attack Spells will be so much more powerfull than his Melee Attacks from Level 5 forward, that it would be stupid not to use them. As an action, you can splash the oil in the flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering on impact. For example, some of the oldest dwarves living in Citadel Felbarr (in the world of the Forgotten Realms) can recall the day, more than three centuries ago, when orcs conquered the fortress and drove them into an exile that lasted over 250 years. Ok. Thor from the Marvel Movies has been around longer than D&D, having been created as a comic book character in August 1962. So the Dwarven "Spell Hammer" (I love this concept and name) will probably lose to the Elven Wizard on simple numbers alone. JavaScript is disabled. All creatures within 5 ft take 1d8 fire damage). You gain a +3 bonus to attack and damage rolls made with this magic weapon. Your speed is not reduced by wearing heavy armor. Weight The Dwarven Sphere is immune to effects that would alter it's form. When the Dwarven Sphere is reduced to 0 hitpoints the soul gem that powers it discharges it's held soul. You get the ability increase for being a dwarf, and a further increase for being a specific kind of dwarf. Take the heavy armor feat at 4th for maximum cheese. While a nice build, I think the medium Armor is overrated. You just proved how some crazy concept will work an work well. Dwarves who take up the adventuring life might be motivated by a desire for treasure—for its own sake, for a specific purpose, or even out of an altruistic desire to help others. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Launcher I'm not finding it. If the hammer was thrown in an attack and was caught by a magnetic field I would say after hitting its target it would be strong enough to return to it's wielder. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. So for oil, the answer is 20 feet. Mage Armor is just a level one Spell that doesn't need concentration and stays active for 8 hours. Bold and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. I think it could work pretty well. Melee Weapon Attack: +12 to hit, 10 ft reach, one target. The Dwarven Spider has advantage on saving throws against spells and other magical effects, Immutable Form. Jeremy Crawford has confirmed that light hammer = throwing hammer. //param[str](optional) css selector(s) to ignore if we say that Fx: there are a trap or objekt that have a magical magnetic field. 3 Range Not as good as a dwarf, maybe, but no doubt they hate the orcs as much as we do.”, Halflings. Dwarves mature at the same rate as humans, but they’re considered young until they reach the age of 50. They’re flighty and frivolous. Axe Training: +1 to hit and damage with battle axes, dwarven waraxes, hand axes, greataxes, and throwing axes. With at-will cantrips, most melee/ranged weapons seem a bit pointless - my elf wizard with a longbow and longsword never touched them. Man, I hear tell of legends about the fabled dwarven throwers. Fluff. Dwarves get along passably well with most other races. So did throwing axes, for that matter. The Animunculi of the Dwemer still haunt the halls of their ancient ruins, protecting and maintaining what their creators left behind. // ]]>, ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. They respect the traditions of their clans, tracing their ancestry back to the founding of their most ancient strongholds in the youth of the world, and don’t abandon those traditions lightly. An empire, a triumphant army. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. At first level you will have equal AC (the high end medium armor is too expensive) and while you later loose one or two AC compared to medium armor, if you increase dex over the +2 Bonus you will get equal later on and might even surpass it. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. There's been a lot of gnashing of teeth about the dwarven wizard. Armblade. Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world. Baldur’s Gate II: Shadows of Amn with Throne of Bhaal expansion pack, version 2.5.26498 (2001), The image is believed to be from a Baldur's Gate II edition, but exact details are unknown. So the Dwarven "Spell Hammer" (I love this concept and name) will probably lose to the Elven Wizard on simple numbers alone. Roll Up. Back to Main Page → 5e Homebrew → Equipment → Weapons Retrieved from " https://www.dandwiki.com/w/index.php?title=Throwing_Hammer_(5e_Equipment)&oldid=898853 " A dwarf’s name belongs to the clan, not to the individual. This name generator will give you 10 names fit for hammer-like weapons. But not as "powerful" a wizard as a wizard? Hit: 21 (3d10+6) piercing damage, the target must make a DC 16 strength saving throw. In the capable hands of a dwarven warrior the hammer may be thrown at an opponent. If you're willing to share them, you can be featured in your own post! Maces sometimes fall under war hammers, so they're also part of this generator, despite having its own as well. Incorrect... here is the rule regarding attunement: "a creature can be attuned to no more than three magic items at a time. If it leaves ball form within 5 feet of an enemy it incurs an attack of opportunity. How can you take them seriously?”, Humans. BardDruidMageMonkPaladinRangerShamanThiefFighter / DruidFighter / MageFighter / Mage / ClericFighter / Mage / ThiefElfHalf-elfHalflingHumanGnomeHalf-orcSorcerer THAC0 Steam-Breath (recharge 5-6). Magical ❌ the Dwarven Centurion makes 3 axe-arm attacks, or 2 hammer arm attacks. the laste 1 destroyed all metal items that got pulled in. You can’t discern color in darkness, only shades of gray. I wasn't sure if I should consider them only proficient if throwing the light hammer but not proficient with it in hand. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. My Dwarf Evocation Wizard, Pasha, could make good use of this... Of course its up to the DM but I would say if the hammer left the wielder's hand because it was pulled away by a trap or object it would remain stuck (or even be destroyed depending on the trap) since it was not thrown. Proudly created with. Dwarves practice their own specific or unique types of wizardry (runes, magic item creation, earth magic, etc. Imagine a little dwarf flying, swinging his axes around at some bandits. And watch them go! They take 38 (7d10) fire damage on a failed throw or half as much on a successful one. The Dwarven Ballista has advantage on saving throws against spells and other magical effects, Immutable Form. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. I've been thinking about this dwarven 'spell axe'. Or a dwarf might search for the axe wielded by a mighty ancestor, lost on the field of battle centuries ago. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer. Choose an ability score to increase by 2, instead of the previously granted strength score increase. 75 I imagine they changed the name somewhere in the development process and the dwarf entry didn't get updated.